


Evan Wells, Bruce Straley, and Christophe Balestra described in The Art of Naughty Dog that the years spanning 20 were some of "Naughty Dog's darkest days," as the transition from PS2 to PS3 was "far from smooth sailing" for the company: Naughty Dog anticipated new PS3 technology for 2005, but Sony delayed sharing until 2006. It is at this time that reports surfaced of Naughty Dog's registration of the name " Jak and Daxter: The Lost Frontier". Įfforts to develop another Jak and Daxter game date as far back to 2006, following the release of Jak 3 and Jak X: Combat Racing as Sony began sharing news of the PS3 hardware with Naughty Dog. Shortly after conceiving of The Last of Us, Naughty Dog decided to forgo a Jak and Daxter reboot and move on to a new IP. Art released by Naughty Dog in 2014 indicated a dramatic shift from the familiar cartoonistic character design in the original Jak and Daxter series, towards a more realistic approach. The installment would presumably be the first game developed for a rebooted Jak and Daxter series, a topic that Naughty Dog explored before moving onto Uncharted and The Last of Us in 20, respectively. Jak 4 and Jak and Daxter 4 were tentative titles for an undeveloped project by Naughty Dog Inc. These are some of the concepts we left undeveloped." -The Art of Naughty Dog, "Undeveloped Projects" Some notions are driven by a desire to make something new, some are lingering thoughts left untapped, but all are meant to be the next big thing in video games. "Before we settle on any project at Naughty Dog, we explore many ideas. For the High Impact Games-developed PSP and PS2 title, see Jak and Daxter: The Lost Frontier. This page is about Naughty Dog's undeveloped sequel projects.
